Details, details, details, everyone is screaming for details!
And we do agree, as finally the era of flat polygons is over… but still remember, we need lowpoly and so get ready to bake some wonderful normal maps.
ZBrush Maya and Substance Painter
Details, details, details, everyone is screaming for details!
And we do agree, as finally the era of flat polygons is over… but still remember, we need lowpoly and so get ready to bake some wonderful normal maps.
ZBrush Maya and Substance Painter
We have our super-detailed heavily-sculpted mega-polycounting model but it is hard to texture, animate and move to Unreal Engine or Unity.
So, it’s time for RETOPOLOGY! (what a strange word…)
Decimation, optimization, quad-draw and more to give our model a decent polycount and let it work super fast in real-time.
Cause our real-time engine loves low-poly! So let’s prepare for rock solid 60fps!
ZBrush and Maya
We are able to create a complete rig, either body or facial, ready for animation starting from basic set-up to advanced controlled based system.
We make use mainly of Autodesk Maya tools like Human-IK to most modern Blend and Pose Editor.
Once character is prepared, we can proceed to animation through several tools to make movements as realistic as possible.
Maya
We like to turn fantasy into reality by integrating computer generated stuff into real world.
In doing so, we study the best shaders and lighting to match your animated models with indoor and outdoor environments.
Maya and Vray
Do you like flat colors or highly detailed shaders?
To be honest, we like both, as art can be expressed in many ways.
But either you want real-time assets or super-textured polygons for your VFX compositing and pre-rendered animation, here we are.
Substance Painter and Photoshop
Just lie down and relax, dream about the house of your inspirations and think to be there…
Not possible? Why not? Breeze is so nice on your hair and your curtains.
Ask to us where you would like to sleep today and we bring you there immediately (rendering time permitting…).
Maya and Vray .
Oh, breath, smell and relax… isn’t nature the best place? Remember also your character and buildings want to be there.
This is why we care so much of creating realistic grass, plants, trees. Not only because “green is the new sexy“.
Maya PaintFX and Vray
It really flows in our blood… what? No, CGI we mean!
We like nature and microscopic organisms too, because going deep and analyze things is what makes us so inspired.
With the help of tools like Pixologic ZBrush and more, we deliver organic forms and we give life to them. Because it is how everything begins.
Maya and Vray
You have your project in your mind or you are ready to build what is on paper but before to encounter any mistakes you want to have a preview of what’s going to happen.
This is here where we come to help you.
Give us your project, CAD or whatever, and we give you the finest visualization possible to let you understand faults and worries. Cause plan before is easier then fix later.
Maya and mental ray
Speed is our belief!
When we think about rendering, slow calculation time comes to our mind…
But here we think the opposite: fast response and quick workflow is what guides us to our results.
Because we love fast cars and beauty too. Who doesn’t?
Maya and mental ray .