3D Arts Retopology

We have our super-detailed heavily-sculpted mega-polycounting model but it is hard to texture, animate and move to Unreal Engine or Unity.

So, it’s time for RETOPOLOGY! (what a strange word…)

Decimation, optimization, quad-draw and more to give our model a decent polycount and let it work super fast in real-time.

Cause our real-time engine loves low-poly! So let’s prepare for rock solid 60fps!

ZBrush and Maya