- First of all… UNWRAP!
- Starting from flat shaded polygons…
- …to multi-layered shader with PBR channels
- Final asset test and rendered with Iray
Do you like flat colors or highly detailed shaders?
To be honest, we like both, as art can be expressed in many ways.
But either you want real-time assets or super-textured polygons for your VFX compositing and pre-rendered animation, here we are.
Substance Painter and Photoshop