- Maya Quad Draw Tool
- Job done for the eyebrow
- HiRes and LoRes Topology Comparison
- HiRes and LoRes comparison with Normal Maps
We have our super-detailed heavily-sculpted mega-polycounting model but it is hard to texture, animate and move to Unreal Engine or Unity.
So, it’s time for RETOPOLOGY! (what a strange word…)
Decimation, optimization, quad-draw and more to give our model a decent polycount and let it work super fast in real-time.
Cause our real-time engine loves low-poly! So let’s prepare for rock solid 60fps!
ZBrush and Maya